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Aspect Ratio Calculator

Enter any two dimensions to read the ratio, or a ratio and one side to get the other.

Open the calculator

What this calculator does

  • Reads the simplified ratio from any width and height
  • Fills in the missing side when you already know the ratio
  • Shows the decimal value and the common name of the format
  • Lists the standard resolutions for each common ratio

Calculator

Calculate an aspect ratio

The calculator works both ways. Switch modes above the inputs depending on what you already know.

Visual Preview

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Aspect Ratio Visual

Find Aspect Ratio

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Aspect Ratio

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Decimal

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Common Name

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Ratio presets

One click loads the ratio into whichever mode is open.

Jump to the reference for a ratio: 4:3, 3:2, 4:5, 16:10, 32:9, 2.35:1.

How it works

The arithmetic behind the result

An aspect ratio is width divided by height, reduced to its smallest whole numbers. Everything the calculator shows follows from that one division.

Divide

Width divided by height gives the decimal value. 1920 / 1080 is 1.778, which is what 16:9 means in practice.

Reduce

The two numbers are divided by their greatest common divisor. 1920 and 1080 share 120, which leaves 16 and 9.

Name

The reduced pair is matched against the standard formats, so 16:9 comes back as widescreen rather than a bare pair of numbers.

Scale

To resize without distortion, multiply both sides by the same factor. Any dimension the calculator returns already follows that rule.

Reference

Ratios covered on this page

Each ratio below has its own resolution table and the details that matter when you actually use it.

4:3 Decimal 1.333

4:3 - the standard format

The shape of television and computer displays until widescreen took over, and still the native ratio of most projectors and presentation slides.

Common 4:3 resolutions

Resolution Width × Height Common usage
VGA 640 × 480 Early PC displays and classic game capture
SVGA 800 × 600 Standard-definition presentations and older projectors
XGA 1024 × 768 The most common 4:3 projector and document camera resolution
SXGA 1280 × 960 Legacy CRT monitors and industrial displays
UXGA 1600 × 1200 Photo printing and mid-range 4:3 monitors
QXGA 2048 × 1536 iPad Retina displays and high-resolution 4:3 capture

Displaying 4:3 on Widescreen

When 4:3 content is shown on a 16:9 display, the aspect ratios do not match. There are three standard methods to handle this, each with trade-offs.

4:3

Pillarboxing

Black bars are added on the left and right sides to preserve the original 4:3 framing. The image remains untouched.

Full image preserved
No distortion
Original composition intact
Wastes ~25% of screen area
Black bars can be distracting
Looks outdated on modern displays
Best for Archive footage, classic films, broadcast TV
16:9

Crop (Pan & Scan)

The 4:3 image is zoomed in and the top and bottom are cropped to fill the 16:9 frame. Some content is lost.

Fills entire screen
No black bars
Looks native on widescreen
Loses ~25% of vertical content
Can cut off important elements
Changes original composition
Best for Casual viewing, background displays, digital signage

Stretch

The 4:3 image is horizontally stretched to fill the 16:9 frame. Everything is visible but distorted.

No content lost
Fills entire screen
Simple to implement
Visible distortion
Circles become ovals
People appear wider than natural
Best for Low-priority content where filling the screen matters more than accuracy

4:3 survives where a taller frame is useful. Conference projectors, older document cameras and iPad photography all still work in it, and presentation software offers it alongside 16:9 for exactly that reason.

The practical problem with 4:3 today is playback. A 4:3 frame on a 16:9 screen leaves a quarter of the display unused, which is why the three handling methods below exist and why the choice between them is a real decision rather than a default.

3:2 Decimal 1.5

3:2 - the photography format

The ratio of a 35 mm negative, carried over into full frame and APS-C sensors, which is why it prints to standard photo sizes without cropping.

Common 3:2 resolutions

Resolution Width × Height Common usage
4×6 Print (300 DPI) 1800 × 1200 4 × 6 photo prints at 300 DPI, the standard album size
6×9 Print (300 DPI) 2700 × 1800 6 × 9 prints, common for enlargements
Full Frame 24 MP 6000 × 4000 Canon 5D Mark IV, Nikon D750, Sony A7 III
Full Frame 45 MP 8256 × 5504 Nikon Z7, Sony A7R III, Canon EOS R5
Full Frame 50 MP 8688 × 5792 Canon 5DS R, Sony A7R IV
APS-C 24 MP 6000 × 4000 Canon 90D, Nikon D7500, Sony A6400

Photography Print Size Reference

Standard photo print sizes that match the 3:2 aspect ratio. All sizes print without cropping from a 3:2 camera sensor.

Print Size Pixels at 300 DPI Min. Megapixels Typical Use
4 x 6 in
10 x 15 cm
1200 x 1800 2.2 MP Everyday prints, photo albums
6 x 9 in
15 x 23 cm
1800 x 2700 4.9 MP Postcards, larger album prints
8 x 12 in
20 x 30 cm
2400 x 3600 8.6 MP Framed photos, wall decor
10 x 15 in
25 x 38 cm
3000 x 4500 13.5 MP Large framed prints
12 x 18 in
30 x 46 cm
3600 x 5400 19.4 MP Gallery prints, posters
16 x 24 in
41 x 61 cm
4800 x 7200 34.6 MP Exhibition, fine art
20 x 30 in
51 x 76 cm
6000 x 9000 54.0 MP Large-format, studio displays

DPI (dots per inch) determines print sharpness. 300 DPI is the standard for high-quality photo prints. Lower DPI values (150-200) may be acceptable for prints viewed from a distance.

Nearly every interchangeable-lens camera outputs 3:2. A 24 megapixel full frame sensor gives 6000 × 4000 pixels, and both numbers divide cleanly by 2000, which is the whole reason a 4 × 6 print needs no crop.

The constraint worth knowing is resolution rather than shape. Print size and sharpness are tied together through DPI, so the table below lists the sensor resolution each print size actually requires at 300 DPI.

4:5 Decimal 0.8

4:5 - the portrait post

The tallest frame Instagram and Facebook accept in the feed, which makes it the most screen space a single post can occupy on a phone.

Common 4:5 resolutions

Resolution Width × Height Common usage
Small Portrait 800 × 1000 Small web thumbnails and preview crops
Instagram Standard 1080 × 1350 Instagram and Facebook portrait feed posts
High Quality 1440 × 1800 Retina-quality portrait posts and print-ready web images
Maximum Quality 2160 × 2700 Maximum quality uploads before platform compression
Facebook Portrait 1080 × 1350 Facebook feed posts and portrait ads
Pinterest Pin 1000 × 1250 Pinterest vertical pins

4:5 Dimensions for Social Media

The 4:5 aspect ratio takes up the most screen space in social feeds. Here are the recommended dimensions and limits for each platform.

Instagram

Feed Post
4:5
Recommended
1080 x 1350 px
Max Size
30 MB
Formats
JPEG, PNG

4:5 is the tallest ratio allowed in the feed. It takes up 20% more vertical space than a square (1:1) post.

Pinterest

Standard Pin
4:5
Recommended
1000 x 1250 px
Max Size
20 MB
Formats
JPEG, PNG

Taller pins perform better. Pinterest recommends 2:3, but handles 4:5 well in the feed layout.

Facebook

Feed Image
4:5
Recommended
1080 x 1350 px
Max Size
30 MB
Formats
JPEG, PNG

Facebook supports 4:5 in the feed. Taller images take up more screen space and drive higher engagement.

LinkedIn

Feed Post
4:5
Recommended
1080 x 1350 px
Max Size
10 MB
Formats
JPEG, PNG, GIF

Vertical 4:5 images stand out in LinkedIn's text-dominated feed.

4:5 is a deliberate platform limit rather than a historical format. Feeds crop anything taller, so 1080 × 1350 is the working size: it fills the column without triggering a crop that would cut the composition.

Note that 4:5 is portrait while 5:4 is landscape. The two are easy to confuse and the calculator will tell them apart for you, since it reports the decimal alongside the ratio.

16:10 Decimal 1.6

16:10 - the productivity format

Slightly taller than 16:9 at the same width, which is why it keeps returning to laptops and monitors aimed at work rather than video.

Common 16:10 resolutions

Resolution Width × Height Common usage
WXGA 1280 × 800 Older laptops and entry-level widescreen displays
WXGA+ 1440 × 900 Standard laptop panels and budget professional monitors
WSXGA+ 1680 × 1050 Business monitors and productivity displays
WUXGA 1920 × 1200 Professional monitors, high-end laptops and creative workstations
WQXGA 2560 × 1600 Premium laptops and high-resolution professional displays
WQUXGA 3840 × 2400 Ultra high-end creative displays and workstations

The Extra Vertical Space: 16:10 vs 16:9

At the same width, 16:10 delivers 11.1% more vertical pixels than 16:9. Here is what that means in practice.

16:10
1920 × 1200
+11.1%
more vertical pixels
16:9
1920 × 1080
Base Width 16:10 Resolution 16:9 Resolution Extra Rows
1920 px 1920 x 1200 1920 x 1080 120 rows +11.1%
2560 px 2560 x 1600 2560 x 1440 160 rows +11.1%
3840 px 3840 x 2400 3840 x 2160 240 rows +11.1%

What Fits in the Extra Space

Coding & IDEs

About 5-6 extra lines of code visible without scrolling. Terminal and tool panels fit better below the editor.

Document Work

A4 and Letter pages display with less cropping. Toolbars, ribbons, and rulers take less of the usable area.

Web Browsing

More content visible per page. Address bar, bookmarks, and tabs take a smaller share of the screen.

Photo & Video Editing

Timeline panels, layer lists, and property inspectors fit alongside the canvas without overlapping.

At 1920 pixels wide, 16:10 gives 1200 rows against 1080. That is 120 extra rows, or roughly two more toolbars, one more paragraph of a document and a noticeably longer view of a code file.

The trade-off is video. A 16:9 film on a 16:10 display letterboxes, which is the reason the format lost the consumer market in the first place and the reason it came back for professional displays.

32:9 Decimal 3.556

32:9 - the super ultrawide

Exactly two 16:9 screens side by side in one panel, with no bezel down the middle.

Common 32:9 resolutions

Resolution Width × Height Common usage
Dual WUXGA 3200 × 900 Two 1600 × 900 panels joined, the entry-level super ultrawide
DFHD 3840 × 1080 Dual Full HD, the most common 32:9 gaming monitor
DQHD 5120 × 1440 Dual QHD, the mainstream high-end 32:9 resolution
32:9 QHD+ 5760 × 1620 High-refresh 32:9 panels aimed at gaming
DUHD 7680 × 2160 Dual 4K, used for professional editing and simulation

Super Ultrawide vs Ultrawide vs Standard: 32:9, 21:9 and 16:9 Compared

How the super ultrawide 32:9 format compares to 21:9 and 16:9 for gaming, video, and everyday work.

32:9
32:9 Super Ultrawide
21:9
21:9 Ultrawide
16:9
21:9 / 16:9
Gaming
32:9 Super Ultrawide
  • Widest field of view of any mainstream ratio
  • Wrap-around immersion for racing and flight sims
  • Common resolutions: 3840 x 1080, 5120 x 1440
  • Native support is growing; some titles still letterbox
21:9 / 16:9
  • 21:9 offers wide immersion with broader game support
  • 16:9 guarantees compatibility with every title
  • Common resolutions: 2560 x 1440, 1920 x 1080
  • Often preferred for competitive esports

Verdict: 32:9 delivers the deepest immersion, especially in sims. 21:9 and 16:9 offer wider compatibility.

Film & Video
32:9 Super Ultrawide
  • Even cinemascope films do not fill the full width
  • Best used as an editing canvas, not a viewing format
  • Huge horizontal timeline space for video and audio
  • Reference monitors can sit beside the timeline
21:9 / 16:9
  • 21:9 matches cinemascope films almost exactly
  • 16:9 is the native format for TV and streaming
  • Less black space when watching standard content
  • Lower bandwidth and storage requirements

Verdict: 32:9 is an editing powerhouse. For watching films, 21:9 or 16:9 fit the content better.

Productivity & Multitasking
32:9 Super Ultrawide
  • Equivalent workspace of two full monitors, no bezel
  • Three or four windows side by side comfortably
  • Ideal for trading desks and dashboards
  • Replaces a dual-monitor setup with one screen
21:9 / 16:9
  • 21:9 fits two or three windows with less width
  • 16:9 suits focused, single-window work
  • Lower GPU load and easier window management
  • Cheaper and more widely available

Verdict: 32:9 is unmatched for heavy multitasking. 21:9 and 16:9 are simpler and more affordable.

A 5120 × 1440 panel is two 2560 × 1440 monitors joined together. For anything that tiles windows side by side, that is the entire point: the same working area without a seam through the middle of it.

Support is the catch. Games and video that assume a 16:9 or 21:9 frame either letterbox or stretch, so 32:9 rewards work that fills width and punishes content that was authored for a fixed frame.

2.35:1 Decimal 2.35

2.35:1 and 2.39:1 - the cinema formats

The two scope ratios used for theatrical release, close enough to look identical and different enough to matter when you are cutting a master.

Common cinema resolutions

Resolution Width × Height Format Common usage
Full HD Scope 1920 × 817 2.35:1 16:9 Full HD cropped to cinematic scope
DCI 2K Scope 2048 × 871 2.35:1 Digital cinema 2K projection
UHD Scope 3840 × 1634 2.35:1 4K UHD cropped to scope
DCI 4K Scope 4096 × 1743 2.35:1 Digital cinema 4K projection
Full HD Anamorphic 1920 × 803 2.39:1 Modern anamorphic standard for Full HD delivery
DCI 2K Flat 2048 × 858 2.39:1 Digital cinema 2K at the tightened scope ratio
UHD Anamorphic 3840 × 1607 2.39:1 4K UHD modern anamorphic
DCI 4K Flat 4096 × 1716 2.39:1 Digital cinema 4K at the tightened scope ratio

Scope format calculator

2.35:1 was the anamorphic standard through to 1970 and is still the name most people use for scope.

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Cinema Aspect Ratio Timeline

How widescreen cinema evolved from the near-square Academy format to today's ultra-wide ratios.

1932 – 1953 Academy Standard 1.37:1

The Academy of Motion Picture Arts and Sciences standardized this near-square format in 1932. It remained the dominant cinema ratio for over two decades.

Notable films: Citizen Kane (1941) Casablanca (1942) The Wizard of Oz (1939)
1953 – 1970 Widescreen Revolution 2.35:1 / 1.85:1

To compete with television, studios introduced CinemaScope (2.55:1, later 2.35:1) and flat widescreen (1.85:1). Anamorphic lenses squeezed a wide image onto standard 35 mm film.

Notable films: The Robe (1953) Ben-Hur (1959) Lawrence of Arabia (1962)
1970 – 2000s Anamorphic Standard 2.39:1

SMPTE updated the anamorphic specification from 2.35:1 to 2.39:1 in 1970. Panavision lenses became the industry standard for widescreen cinematography.

Notable films: Blade Runner (1982) Aliens (1986) Jurassic Park (1993)
2000s – present Creative Choice Variable

Modern directors treat aspect ratio as a storytelling tool. Some films switch between ratios (IMAX 1.43:1 to 2.39:1) within a single movie for dramatic effect.

Notable films: The Dark Knight (2008) Dune (2021) Oppenheimer (2023)

2.35:1 was the anamorphic standard until 1970, when the specification was tightened to 2.39:1 to hide splice damage at reel changes. Both are still called scope, and 2.35:1 remains the name most people use for either.

In a digital workflow the difference is a few rows of pixels. From a 1920 pixel wide frame, 2.35:1 gives 817 rows and 2.39:1 gives 803. The switcher below shows both so you can match whichever your delivery spec asks for.

Looking for the full list instead?

This page is the tool, with a reference section for each ratio it covers. If you want every common ratio side by side in one table, the cheat sheet is the shorter read.

Open the aspect ratio cheat sheet

Frequently asked questions